Thare will soon be detaild pictures of each Weapon
Bazooka: The bazooka is a fairly power full wepon.
but it is affected
by the wind which can mess up a shot or make
a shot possible. always
look at the wind before firing the bazooka.
Max damage of the bazooka is 50 points
Homing missle: The homing missle will aim
for a specified target.
Make sure to give the homing missle enough
power to get to a clear
pathway to its target. Homing missles can
be fired underwater too
but not too deep.
The maximum damage for
the homing missle is 50 points.
Motar: The motar always fires at
full power and explodes into
clusters around the immediate area.
The motar is useful when
there's a group of enemy worms, or by hanging
from the ninja rope
and firering it.
The motar can get over 100 damage. each
cluster dose 30 points
damage.
Homing pigeon: The homing pigeon is similar
to the homing missle
except that it will home in on its target much
more effectively and it
will sometimes avoid objects in its way.
The homing pigeon dose
a maximum damage of 75 points.
Grenade: The grenade is similer to the bazooka
because of the way
it fires. But the grenade can be droped
from the ninja rope eaier
and can be sent down tunnels.
The grenade's maximum damage is 50.
Cluster bomb: The cluster bomb is
similar to the grenade when
firing but can do up to a 100 damage if
the worm is in a tunnle or in a
crack in the landscape.
The cluster bomb can do a maximum
damage of 30 points per
cluster.
Banana Bomb: The banana bomb is similar
to the cluster bomb
because it clusters out the
same way but the banana bomb is
incredibaly powerful and can kill
a large group of worms close
together. It's safer to drop the banana
bomb from the ninja rope.
The banana bomb dose a maximum
damage of 75 per banana.
Homing Cluster: The homing cluster is like
the cluster bomb except
the clusters seek out the selected target.
This wepon works best
when fired in the air above the targeted worm.
Each
cluster dose a maximum damge of 30 points.
Shotgun: My favorite wepon. Why you
ask, two shots thats why
which can kill two worms if used right.
Each shot dose a maximum damage of 25 points.
Handgun: The handgun isnt the most useful wepon
but it can be used
to push worms off the ledge of a cliff.
Each shot of the hand gun dose a
maximum damage of 5 points.
Uzi: The uzi is useful for pushing worms
into water or just finishing
off worms.
The uzi dose a maximum damage of 50 points.
Minigun: The minigun is like a suped up
uzi it can do 100 hundred
damage if the minigun is shot at
a worm thats up agianst a wall.
The minigun
can do a maximum damage of 100 points.
Fire Punch: I think in every game theres
some sort of fire punch :)
this one is great at sending
worms into water or into mines.
Fire Punch can do a maximum damage of 30.
Dragon Ball: This wepon is similar to the
fire punch except it gets
more distance and is easier to get a double
kill if two worms are
near a ledge.
The
Dragon ball can do a maximum damage of 30
Kamikasi: This wepon is only useful if your
insane or if theres a way
that it can do more damage then the loss
of the worm. Since theres
only eight directions to go its hard to
get more then one kill with it.
The Kamikasi can do 50 damage at the end
explosion and 30 damage
to the worm in its path.
Prod: I love this wepon. It cant do any
damage but if the worm is
near a ledge theres no better wepon. I
always set the damage for
the prod at 5 just so it can finish off
a worm with real low health.
The Prod dose no damage.
Dynamite: Dynamite is great for damageing
large amounts of worms
or sending them into the water.
Dynamite is best used when
dropped from a rope.
The Dynamite can do 75 damage.
Land Mines: One of the most stratigic wepons
in the game. It can be
used to trap worms or escape from girders
(read the allotments
tips section to find out how to use the
mines to escape girders).
Land Mines can do 50 damage.
Sheep: The sheep hops across the screen
untill detonated. Use the
Sheep to pick up wepon crates. The sheep
can be droped from ninja
rope into pits with other worms. The sheep
can be tricky to control
because it cant be steered but still very useful.
Sheep do up to 75 damage
Super Sheep: Its a bird.. its a plane.. its super
man.. no its the Super
sheep. The Super sheep is like the sheep
in many ways except it's
steerable. This wepon is best used to take
out ledges where worms
are or just to kill off a damaged worm.
The Super Sheep can do 75 damage
Air-Strike: The Air-strike is great
for knocking worms of the
edges of land, or strking a large group
of worms. The Air-Strike
can also be used to take out girders.
Each of the five missles can do up to 3o damage.
Homing Air-Strike: This is a far better
airstrike each missle hits
the target or anything in its path. This
can kill a worm or two if they
are close together.
Each missle dose up to 30 damage.
Napalm Strike: this wepon is best for multiple
kills. Napalm strike
explodes into the petrol bomb stuff and
covers the ground in fire.
Only use when your worms
are far away from the target.
Napalm Strike dose fire damage which varys
in how much hit the
worm. kinda umpredictable
Blow Torch: The blow torch is best used
to hide and become one
with the dark side. but the blow torch
can also be used to do 15
damage or push a worm off a short ledge.
The Blow Torch dose 15 damage
Drill: The Drill at first may seem useless
but, the drill can be used
in many creative ways such as swining from
a ninja rope and letting
go with the drill and go bounceing around
on the other side hurting
enemy worms. Or it can be used to puch
worms off small ledges (I
prefer to do this than prod). Also the
Drill can bring a worm down
into a tunnle
its digging and do a fair amount of damage.
Each hit of the Drill dose up to 15 damage.
Girder: The Grider can be used in many differnt
ways. Such as used
to cross open spaces when your out of ninja
rope. Can be used as a
ramp to avoid rising waters in sudden death.
Or be used as ramps
for sheep to cross vallys. Can be used
as a sheild from Gernades
and Cluster bombs ect.
Girders do no damage except they
can be used to trap enemy
worms.
BaseBall Bat: This wepon can be used cheaply
or creativly. cheaply is
when the worm is just batted into the water.
The creative way is to
bounce the worm off a wall into water or
hit a mine at a worm, or hit
a worm into mines.
The BaseBall Bat dose up to 30 damage.
Ninja Rope: This is definatly the most useful
wepon in the game. It
can be used to push worms, drop wepons
on worms, and to travel
across the landscape. Theirs nothing more
impressive than good
ninja roping skills.
the Ninja Rope dose no damage
Bungee: The bungee is not as useful as the
ninja rope but still good
to have if you run out of ninja rope. The
bungee can be used to drop
wepons but get away is very hard so i
dont recomend doing that.
The bungee dose no damage
Parachute: The parashute is similar to
bungee except it gose with
the wind and can be used to travel accross
large gaps. A cleaver
way to use this is to fire the bazooka
off of it, or to fire punch from
it.
The Parachute dose no damage
Teleport: The teleport is best used to
get to higher ground. But
some wormers will use
it to hide themselves from attack.
yep you guessed it the teleport dose no damage
Super Banana: This wepon acts like the normal
banana bomb except
it has the bonus of manual detonation.
which is great because the
original explosion can kill a worm and
the other bananas that spring
from it can be used to kill many other worms.
This wepon dose over 75 damage per banana
Holy Hand Grenade: This is the most powerful
wepon in the game
minus the concreate donkey. its
fuse and bounce are stuck at 3
seconds and minimum bouce. I only
recomend this wepon to be
droped from ninja rope any other way is
a sure way to get damaged.
This wepon can do up to 100 points of damage
Petrol Bomb: This wepon explodes into flames
that spread accross
the ground. This wepon is useful when worms
are in a creavice and
the bomb is fired
in their, or to push worms off a ledge.
The Petrol Bomb dose fire damage
Priceless Ming Vase: This is quite possibley
the most deadly wepon
in a comfied area. I've seen it
get 3 killes. Only use if it can be
droped from ninja rope.
each chunk of the vase dose over 75 damage
Sheep Strike: Similar to the airstrike
in many ways except the
sheep bouncce off the ground once they hit. cause
alot more damage
than the air strike.
Each sheep do around 75 points of damage
Mad Cows: These cows move similar to the
sheep except they come
out in herd from 3 to 5 and they
explode when they hit a wall.
each cow dose 75 points of damage
Old Woman: The Old Woman walks and hops
over small obstilcals
until her timer runs out and she makes
a big explosion. This wepon is
best used between two
worms or a worm and a obsticle.
The Old Woman dose 75 points of damage
Skip Go: not really a wepon but if you
dont need to make a move
because your in a safe spot
or something like that its useful.
Surrender: If you are losing bad and can't
face it use surrender
and go change your name :).